Rather small technical changes for HID Wiimote. First one is primary a fix for Unity3D, when you want to use the Wiimote as gamepad. Unity3D uses RawInput instead if DirectInput, when reading from generic non XInput Gamepads. It seems RawInput has some issues with axes that have a negative value range, e.g. -127 to 127. So the change is to simply use a value range from 0 to 255.
The support for the Balance Board and Guitar Hero Guitar are completely untested and therefore pure experimental. I do not have a Balance Board nor a Guitar, therefore i am not able to test it(i might get a Balance Board in February). So use on your own risk, but you are welcome to report any issues and i’ll attempt to fix them.
I’ve finally finished the IR-Mouse Version of HID Wiimote!
With that driver you are able to control your mouse pointer by pointing your Wii Remote at your screen. You just need some kind of IR source with up to four points, but best is a Sensor Bar.
The input is slightly steadied but has therefore a small input delay. You can download the driver from the HID Wiimote page. If you are looking for the old DPad-Version you can find it here.
Additionally i made a small update to the Gamepad Version. I fixed a small issue, so the input state is reset when the connection to the controller is lost. You can get the update from the project site as well.
Next i am going to work on the XUSB communication, so i can create a XUSB/XInput Driver for the Wii U Pro Controller.
It has been a while since the last update, but i didn’t had a lot of time in the last couple of months. Due to that this is just a minor update. I looked into the problem with the certificates and the driver signing. Unfortunately i wasn’t able to remove or avoid the necessary driver signature verification deactivation on 64bit systems. But at least i got Windows into loading my driver over the default one, so changing the driver each time should be gone now.
Additionally someone requested to have a driver to use the Wii Remote as mouse. I’ve made a special build, so the Wii Remote is recognized as mouse. You can move the mouse with the DPad, left and right click is on 1 and 2 and the middle mouse button is mapped to B. In the future i’m going to work on another build to control the mouse with the IR sensor, but this will take some additional time.
Last but not least someone other requested also to have Vista builds. So from now on i will provide Vista builds as well.
Today i borrowed a Wii Remote with Plus inside, one of the newer ones (RVL-CNT-01-TR) with the Sync Button on the battery cover. My hearings were true, they have a different hardware ID, but that was just a minor problem and fixed with one line in the INF-file. The bigger problem was, that they differ a little bit in behavior. So in the end you can’t connect the new Wii Remotes by pressing the 1 and 2 buttons, instead you have to use the Sync button each time. There were some additional trouble, but i fixed that as well.
Another new feature are a second X and Y axes for tilt. Currently tilt is only tracked by the accelerometer, so it’s a little bit inaccurate and you have to hold the Wii Remote still. The Motion Plus gyroskop is not supported yet, but that will be my next task. You might need to recalibrate the asxes via the gamecontroller properties dialog. The reason is, that all Wii Remotes are not well calibrated, so the middle, minima and maxiuma are a little bit shifted.
Hower, newest version can be downloaded here: HID Wiimote
Added support of the newer Wii Remotes (RVL-CNT-01-TR)
Added second X/Y axes representing tilt (Currently only tracked by the accelerometer)
In the past days i’ve worked a lot on the driver. Unfortunatly there were some problems with the last uploads. Now i’ve tested everything and it should work properly. If you still encounter any error, please let me know.