HID Wiimote 0.3.0.3 & Control Center Issues

Control Center Issues

This smaller update is intended to combat the Control Center issue some users have. For some users it silently crashes when it tries to open the Main Window. Which after doing the driver package install is the default Window to be launched.  Unfortunately, on all my machines and systems the Control Center is working as expected. Right now, I have only some little guessing, where the issue may come from, but do not have any clue about the why and how to fix it.

As I am unable to reproduce the issue, I call for your assistance to help me find the cause of that issue. For that reason, I added an error handler, that’ll catch all errors and display an error message with some (hopefully) useful information. It still does crash, but at least it is not silent anymore. I’d like you to try out the new version.  Report back with the resulting error message and some additional information. See below on what additional information I need. Hopefully that feedback will lead me to the fix. You can report back either under this post or directly post it on the Github issue.

The newest update is available on the HID Wiimote page.

Error Reporting additional information

  • Windows Edition, Version and Build, e.g. Windows 10 [S/N/Pro], 1706, 16299.309
  • System language
  • Time zone of your system
  • Single or multiple user accounts
  • Current account is administrator
  • Antivirus program used (Name and Version)

Changes

  • Upgrade to Visual Studio 2017 and current Fall Creators Update SDK and WDK (10.0.16299)
  • Add an unhandled exception handler to the Control Center
  • Fix #38: Change unit from Radians to Degree
  • Fix #40: Change guitar whammy bar and touchbar mapping from RX and RY to Z and RZ
  • Fix #41: Home button mapped to wrong output when using Nunchuck

HID Wiimote Gamepad 0.2.7.0

Rather small technical changes for HID Wiimote. First one is primary a fix for Unity3D, when you want to use the Wiimote as gamepad. Unity3D uses RawInput instead if DirectInput, when reading from generic non XInput Gamepads. It seems RawInput has some issues with axes that have a negative value range, e.g. -127 to 127. So the change is to simply use a value range from 0 to 255.

The support for the Balance Board and Guitar Hero Guitar are completely untested and therefore pure experimental. I do not have a Balance Board nor a Guitar, therefore i am not able to test it(i might get a Balance Board in February). So use on your own risk, but you are welcome to report any issues and i’ll attempt to fix them.

Downloads are available on the HID Wiimote page.

Changes

  • Fix RawInput not reading the primary axes correctly
  • Add experimental untested Balance Board support
  • Add experimental untested Guitar Hero Guitar support

HID Wiimote 0.2.6

New Year; i am back in Berlin and can continue to work on HID Wiimote. Yay!

Rather small update with just one and a half fix. Regarding the connectivity issue on Windows 10 Version 1511, i had no issues while testing. Therefore i assume either the updated WDK or another Windows update fixed it. If the problem persists, please report back, so i can take another look at it.

Direct Download Links: Gamepad, IR-Mouse, DPad-Mouse

Links have been replaced with Hotfix 0.2.6.1 0.2.6.2: The installer had some problems on non English Windows Systems (and then i messed up the installer config).

Changes

  • Fix #11: Improved Extension Controller detection
  • Package now includes EULA and Readme file
  • Replaced Multilingual Driver Package Installer with only-English one
  • Introduced proper versioning, starting with 0.2.6
  • Build with WDK 10.0.10586.15, to hopefully fix connectivity issues with Windows 10 Version 1511 (November Update)

HID Wiimote Windows 10 Builds

Nyhet!

HID Wiimote Windows 10 Builds

Some more information

From now on there will be a unified build for Windows Desktop systems. The new WDK 10 makes it possible and in return it means less mess with different packages.

This build has nothing new except that is has been rebuild with the newest Visual Studio 2015 and Windows Driver Kit 10. So for non Windows 10 users there is no urgent need to download/update it. But you can if you like to, just make sure to uninstall the previous/old driver.

This new build was tested on a Windows 10 system with a build-in Bluetooth adapter and a separate Bluetooth Dongle, as well as on a Windows 8.1 system with a Bluetooth Dongle. I wasn’t able to test it on Windows 7, because i have currently no Windows 7 system here around, so please report back if there is any issue.

Windows 10 Universal Driver: Coming Soon™

So this is a multi-system Desktop build and not an Universal Driver. I am going to provide an Universal Driver as well soon, but there is some work to be done. The driver compiles fine and without any error. The only issue is that i have to make an universal .inf file, which simply requires me to read through the MSDN documentation.  However, i am currently not able to test the Universal Driver on a Windows Phone nor on an IoT-System, so the build is going to be purely experimental and for people that just want to give it a try.

I am also not quite certain about the driver signing regarding the Universal Driver. I have no clue whether it is possible to deactivate the driver verification on Mobile and IoT-Systems and get an unsigned driver loaded. I would assume there is some way, because devs need the ability to test drivers on the device, but that might require additional test modes, which in turn may have side effects.

Changes

  • Windows 10 Desktop Build