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	Comments on: AR-Sandbox	</title>
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	<link>https://www.julianloehr.de/educational-work/ar-sandbox/</link>
	<description>AR/MR/VR/HoloLens Developer</description>
	<lastBuildDate>Wed, 24 Feb 2021 09:06:25 +0000</lastBuildDate>
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		<title>
		By: suat		</title>
		<link>https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-21004</link>

		<dc:creator><![CDATA[suat]]></dc:creator>
		<pubDate>Wed, 24 Feb 2021 09:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://julianloehr.de/?page_id=366#comment-21004</guid>

					<description><![CDATA[Your application is very nice. Application works with unity. it doesn&#039;t work when i build kinect is running but not detecting.]]></description>
			<content:encoded><![CDATA[<p>Your application is very nice. Application works with unity. it doesn&#8217;t work when i build kinect is running but not detecting.</p>
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		<title>
		By: litbirthdays		</title>
		<link>https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-7489</link>

		<dc:creator><![CDATA[litbirthdays]]></dc:creator>
		<pubDate>Mon, 03 Dec 2018 12:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://julianloehr.de/?page_id=366#comment-7489</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-7488&quot;&gt;kai chun hui&lt;/a&gt;.

Kai Chun Hui, I do not know anything about the &quot;Unity Kinect Wrapper Plugin&quot; but there is an excellent article about the Kinect and Unity: 

https://medium.com/@anran1015/unity-kinect-documentation-cf61a25f732 

Unity + Kinect Documentation 

The aritcle says you must get: 

- Kinect Windows SDK v1.7,    https://www.microsoft.com/en-us/download/details.aspx?id=36996 
- runtime SDK v1.7,   https://www.microsoft.com/en-us/download/confirmation.aspx?id=36997 
- developer toolkit v1.7.    https://www.microsoft.com/en-us/download/details.aspx?id=36998 

And you must get the Unity asset: 

- Download Kinect with MS-SDK from unity assets store, import everything to the project. 

https://assetstore.unity.com/packages/tools/kinect-with-ms-sdk-7747

Also, we made an AR Sandbox for children&#039;s games using Thom Wolfe&#039;s instructions. Our blog is here:
https://catbirdar.wordpress.com/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-7488">kai chun hui</a>.</p>
<p>Kai Chun Hui, I do not know anything about the &#8220;Unity Kinect Wrapper Plugin&#8221; but there is an excellent article about the Kinect and Unity: </p>
<p><a href="https://medium.com/@anran1015/unity-kinect-documentation-cf61a25f732" rel="nofollow ugc">https://medium.com/@anran1015/unity-kinect-documentation-cf61a25f732</a> </p>
<p>Unity + Kinect Documentation </p>
<p>The aritcle says you must get: </p>
<p>&#8211; Kinect Windows SDK v1.7,    <a href="https://www.microsoft.com/en-us/download/details.aspx?id=36996" rel="nofollow ugc">https://www.microsoft.com/en-us/download/details.aspx?id=36996</a><br />
&#8211; runtime SDK v1.7,   <a href="https://www.microsoft.com/en-us/download/confirmation.aspx?id=36997" rel="nofollow ugc">https://www.microsoft.com/en-us/download/confirmation.aspx?id=36997</a><br />
&#8211; developer toolkit v1.7.    <a href="https://www.microsoft.com/en-us/download/details.aspx?id=36998" rel="nofollow ugc">https://www.microsoft.com/en-us/download/details.aspx?id=36998</a> </p>
<p>And you must get the Unity asset: </p>
<p>&#8211; Download Kinect with MS-SDK from unity assets store, import everything to the project. </p>
<p><a href="https://assetstore.unity.com/packages/tools/kinect-with-ms-sdk-7747" rel="nofollow ugc">https://assetstore.unity.com/packages/tools/kinect-with-ms-sdk-7747</a></p>
<p>Also, we made an AR Sandbox for children&#8217;s games using Thom Wolfe&#8217;s instructions. Our blog is here:<br />
<a href="https://catbirdar.wordpress.com/" rel="nofollow ugc">https://catbirdar.wordpress.com/</a></p>
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			</item>
		<item>
		<title>
		By: kai chun hui		</title>
		<link>https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-7488</link>

		<dc:creator><![CDATA[kai chun hui]]></dc:creator>
		<pubDate>Mon, 03 Dec 2018 09:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://julianloehr.de/?page_id=366#comment-7488</guid>

					<description><![CDATA[Hi Julian,

The website of downloading the Unity Kinect Wrapper Plugin (CUM) is no longer available(Error 404). Is there any other resource for downloading the Plugin?]]></description>
			<content:encoded><![CDATA[<p>Hi Julian,</p>
<p>The website of downloading the Unity Kinect Wrapper Plugin (CUM) is no longer available(Error 404). Is there any other resource for downloading the Plugin?</p>
]]></content:encoded>
		
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		<title>
		By: Julian Löhr		</title>
		<link>https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6437</link>

		<dc:creator><![CDATA[Julian Löhr]]></dc:creator>
		<pubDate>Mon, 26 Feb 2018 13:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://julianloehr.de/?page_id=366#comment-6437</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6421&quot;&gt;Tobi Kellner&lt;/a&gt;.

Hi Tobi,

thanks! I heavily dislike the discontinuation of the Kinect as well. In my opinion it is a quite powerful device, especially in conjunction with its official SDK.
Anyway there are some hardware alternatives. Microsoft recommends on its Kinect developer site the Intel RealSense cameras. In Addition there is also the Xtion (Pro) by Asus.
I myself did some small in between testing with the Xtion. It is much smaller, lighter and only requires USB 2.0, though has also a smaller camera resolution.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6421">Tobi Kellner</a>.</p>
<p>Hi Tobi,</p>
<p>thanks! I heavily dislike the discontinuation of the Kinect as well. In my opinion it is a quite powerful device, especially in conjunction with its official SDK.<br />
Anyway there are some hardware alternatives. Microsoft recommends on its Kinect developer site the Intel RealSense cameras. In Addition there is also the Xtion (Pro) by Asus.<br />
I myself did some small in between testing with the Xtion. It is much smaller, lighter and only requires USB 2.0, though has also a smaller camera resolution.</p>
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		<title>
		By: Tobi Kellner		</title>
		<link>https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6421</link>

		<dc:creator><![CDATA[Tobi Kellner]]></dc:creator>
		<pubDate>Wed, 14 Feb 2018 16:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://julianloehr.de/?page_id=366#comment-6421</guid>

					<description><![CDATA[Hi Julian,
this is a cool project!
I could think of a few cool applications of this in the area of landscape planning etc.

However, I am quite concerned by the announcement that Microsoft has discontinued the Kinect. Looks like any project using this could soon be obsolete once the last second-hand Kinects have been sold...
Are you aware of any hardware alternatives that are equally affordable and could replace the Kinect?

Thanks,
Tobi]]></description>
			<content:encoded><![CDATA[<p>Hi Julian,<br />
this is a cool project!<br />
I could think of a few cool applications of this in the area of landscape planning etc.</p>
<p>However, I am quite concerned by the announcement that Microsoft has discontinued the Kinect. Looks like any project using this could soon be obsolete once the last second-hand Kinects have been sold&#8230;<br />
Are you aware of any hardware alternatives that are equally affordable and could replace the Kinect?</p>
<p>Thanks,<br />
Tobi</p>
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			</item>
		<item>
		<title>
		By: Julian Löhr		</title>
		<link>https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6402</link>

		<dc:creator><![CDATA[Julian Löhr]]></dc:creator>
		<pubDate>Wed, 31 Jan 2018 08:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://julianloehr.de/?page_id=366#comment-6402</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6401&quot;&gt;Kaven&lt;/a&gt;.

AFAIK there is no V2 plugin by Carnegie Mellon University. I was referring to the official Microsoft V2 Unity Plugin that can be found here: https://developer.microsoft.com/en-us/windows/kinect under &quot;NuGet and Unity Pro add-ons&quot;
Just like to add that I never used the V2 plugin yet.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6401">Kaven</a>.</p>
<p>AFAIK there is no V2 plugin by Carnegie Mellon University. I was referring to the official Microsoft V2 Unity Plugin that can be found here: <a href="https://developer.microsoft.com/en-us/windows/kinect" rel="nofollow ugc">https://developer.microsoft.com/en-us/windows/kinect</a> under &#8220;NuGet and Unity Pro add-ons&#8221;<br />
Just like to add that I never used the V2 plugin yet.</p>
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		<title>
		By: Kaven		</title>
		<link>https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6401</link>

		<dc:creator><![CDATA[Kaven]]></dc:creator>
		<pubDate>Wed, 31 Jan 2018 08:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://julianloehr.de/?page_id=366#comment-6401</guid>

					<description><![CDATA[Hi Julian Löhr,
Thank you so much for the GitHub project, I am a university student and I want to reproduce the project with KinectV2 but failed. I read your comment on GitHub: Replace the Plugin with V2 one and change the DepthMesh.cs to retrieve the Depth Image from the new plugin. I searched for the Unity 3D KinectV2 Pugin by Carnegie Mellon University,but didn&#039;t found any useful results,so there are many compiler errors now.I’ll be so grateful if you give me a hand about the project.]]></description>
			<content:encoded><![CDATA[<p>Hi Julian Löhr,<br />
Thank you so much for the GitHub project, I am a university student and I want to reproduce the project with KinectV2 but failed. I read your comment on GitHub: Replace the Plugin with V2 one and change the DepthMesh.cs to retrieve the Depth Image from the new plugin. I searched for the Unity 3D KinectV2 Pugin by Carnegie Mellon University,but didn&#8217;t found any useful results,so there are many compiler errors now.I’ll be so grateful if you give me a hand about the project.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Julian Löhr		</title>
		<link>https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6363</link>

		<dc:creator><![CDATA[Julian Löhr]]></dc:creator>
		<pubDate>Sun, 26 Nov 2017 17:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://julianloehr.de/?page_id=366#comment-6363</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6361&quot;&gt;Hydr Hen&lt;/a&gt;.

Hi,
nice to hear that the project is used somewhere else.

The Depth Mesh is a simple surface reconstruction of the Kinect depth image. Each pixel of the depth image is used as a vertex. Its color value is used as Z-Position, whereas X,Y pixel coordinates are used as X,Y-Position. In addition four adjacent vertices in a square are combined to two faces/triangles. So in a single color depth mesh, it&#039;s a flat grid-like mesh. Then only the Z-Values of the vertices are changed accordingly.
The script handles the setup and buffer allocation in the beginning. Then while running, the Kinect depth image is acquired as a byte array and the vertices of the mesh are modified. Though we clamp the color value, crop the image and add some Gaussian filter.

We do not detect any mountains. The Shader simply does a texture blend according to the vertex/pixel Z-Value. Which is kind of just like coloring and displaying the height map or depth image.
My first guess to detect volcanoes would be to try to detect rings or small spots in the height map.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6361">Hydr Hen</a>.</p>
<p>Hi,<br />
nice to hear that the project is used somewhere else.</p>
<p>The Depth Mesh is a simple surface reconstruction of the Kinect depth image. Each pixel of the depth image is used as a vertex. Its color value is used as Z-Position, whereas X,Y pixel coordinates are used as X,Y-Position. In addition four adjacent vertices in a square are combined to two faces/triangles. So in a single color depth mesh, it&#8217;s a flat grid-like mesh. Then only the Z-Values of the vertices are changed accordingly.<br />
The script handles the setup and buffer allocation in the beginning. Then while running, the Kinect depth image is acquired as a byte array and the vertices of the mesh are modified. Though we clamp the color value, crop the image and add some Gaussian filter.</p>
<p>We do not detect any mountains. The Shader simply does a texture blend according to the vertex/pixel Z-Value. Which is kind of just like coloring and displaying the height map or depth image.<br />
My first guess to detect volcanoes would be to try to detect rings or small spots in the height map.</p>
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		<title>
		By: Sharon		</title>
		<link>https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6362</link>

		<dc:creator><![CDATA[Sharon]]></dc:creator>
		<pubDate>Thu, 23 Nov 2017 16:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://julianloehr.de/?page_id=366#comment-6362</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6290&quot;&gt;Julian Löhr&lt;/a&gt;.

Julian! We found another person who did AR Sandbox on Windows. It&#039;s Magic Sand. https://github.com/thomwolf/Magic-Sand and they are using OpenFrameworks.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6290">Julian Löhr</a>.</p>
<p>Julian! We found another person who did AR Sandbox on Windows. It&#8217;s Magic Sand. <a href="https://github.com/thomwolf/Magic-Sand" rel="nofollow ugc">https://github.com/thomwolf/Magic-Sand</a> and they are using OpenFrameworks.</p>
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		<title>
		By: Hydr Hen		</title>
		<link>https://www.julianloehr.de/educational-work/ar-sandbox/comment-page-1/#comment-6361</link>

		<dc:creator><![CDATA[Hydr Hen]]></dc:creator>
		<pubDate>Thu, 23 Nov 2017 15:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://julianloehr.de/?page_id=366#comment-6361</guid>

					<description><![CDATA[Hi Julian Löhr,
Thank you so much for the GitHub project, I am trying to use your project for school purpose and i&#039;ll be so thankful if you give a brief explanation about how you are building the DepthMesh (DepthMesh.cs).

Also it seems that you only detect mountains and not volcanos, Have you any idea on how to detect a volcano in a depth image (heightmap) ?

Thanks for advance Sir.]]></description>
			<content:encoded><![CDATA[<p>Hi Julian Löhr,<br />
Thank you so much for the GitHub project, I am trying to use your project for school purpose and i&#8217;ll be so thankful if you give a brief explanation about how you are building the DepthMesh (DepthMesh.cs).</p>
<p>Also it seems that you only detect mountains and not volcanos, Have you any idea on how to detect a volcano in a depth image (heightmap) ?</p>
<p>Thanks for advance Sir.</p>
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